Workshop
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Set Design and
Model Making

Every project begins with observation, research, and collecting references before finding its first form in my sketchbook. From there, ideas evolve through making, testing, and working in space, allowing atmospheres, materials, and visual narratives to emerge throughout the design process.

The following images offer a glimpse into these different stages of selected projects, from early sketches and conceptual explorations to models and digital visualization.

Alongside my analogue practice, I continue to expand my skills in 3D software, exploring new ways of developing designs and collaborating across distances.

First Sketches and Ideas

An extract from my sketchbook for “Heimatkleid”,
showing an early storyboard alongside my first brainstorming of ideas, keywords and visual approaches for the production.

An extract from my sketchbook for
Willkommen in Prospera”,
where I explored the first version of the final stage concept and developed initial ideas for the wall finishes.

Model Making - Set design

Final model for “Das Kind der Seehundfrau”

Scale 1:25

Early white card model for “Willkommen in Prospera”

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Final model for “Odyssey”

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Final model for “Albert Herring”

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Conceptual design model for “Rendezvous with Rama”

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Conceptual design model for “Europe”

Scale 1:25

3D - Modeling with Blender

The final set design for the talk show
Villa Late”,
where I translated my initial sketches and visual research into a 3D model using Blender.

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Costume Design