Workshop
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Set Design and
Model Making

Every project begins with research, observation and the collection of visual references before ideas gradually take shape through sketching and working in three dimensions. Rather than treating the model as a representation of a finished idea, I use model making as an active part of the design process — a way of exploring space, proportion, composition and the relationship between performers and their environment.

The following examples trace different stages of this process, from initial sketches and visual research to early working models and detailed final designs.

Alongside this analogue practice, I continue to develop my skills in 3D modelling, exploring how digital tools can complement physical model making and support the development and communication of spatial ideas.

First Sketches and Ideas

Early development sketches for Heimatkleid, combining spatial storyboarding with brainstorming, keywords and initial visual ideas.

Early sketchbook studies for Willkommen in Prospera, exploring the spatial structure of the stage and initial ideas for its surfaces and finishes.

Model Making - Set design

Final model for “Das Kind der Seehundfrau”

Scale 1:25

Early white card model for “Willkommen in Prospera”

Scale 1:25

Final model for “Odyssey”

Scale 1:25

Final model for “Albert Herring”

Scale 1:25

Concept model for “Rendezvous with Rama”

Scale 1:50

Concept model for “Europe”

Scale 1:25

3D - Modeling with Blender

Digital development of the set for Villa Late, using Blender to translate initial sketches and visual research into a three-dimensional spatial study.
The model helped explore the arrangement of the different performance areas, furniture, sightlines and camera perspectives before the physical set was realised.

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Costume Design